

In its native climate/terrain, a dragon can move silently and hide in shadows as per a ranger of a level equal to its hit dice. Unless a dragon is in a deep slumber or extreme magical measures are employed to mask all indications of a trespasser’s presence, a dragon is never surprised.Ī dragon can track as a ranger of a level equal to its hit dice, and they do not suffer the usual -6 tracking penalty for non rangers. Because of their incredibly keen senses, a -30% penalty on attempts to move silently or hide in shadows is incurred with respect to dragons. A dragon can also spot secret and concealed doors, traps, and other things not in plain sight within the same range. Their enhanced senses also enable them to detect all invisible objects and creatures (including creatures or items hidden in darkness or fog) within a radius of 10 feet per hit die.

If a dragon is subject to an effect which would slay it outright, it instead loses 4 hit points per hit die.Īll dragons have ultravision out to 10 feet per hit die. Dragons which do not have cold breath weapons also ignore the first 1 point of damage per hit die from fire attacks, and those which do not have fire breath weapons also ignore the first 1 point of damage per hit die from cold attacks. All dragons ignore the first 1 point of damage per hit die from poisons of all sorts. Any creature or attack which can be thwarted by cure disease, such as green slime or rot grubs, when encountering the dragon’s unique physiology has no effect on a dragon, and if it persists it dies instantly as if having been treated by cure disease.Īll dragons ignore the first 4 points of damage per hit die from attacks of the same sort as their breath weapon. Dragons of gargantuan size are so impervious that they are immune to nonmagical weapons.Īll dragons are immune to disease save for a few rare magical diseases which are unique to their race. Large missiles (from catapults, giants, etc.) and magical missiles affect them normally. Dragons of huge size are immune to normal missiles their hides deflect arrows and other small projectiles. They take -2 damage at huge size, and -3 damage at gargantuan size.

A dragon with this ability can telepathically communicate with a number of creatures at once equal to its hit dice.Īll of these values can vary from dragon to dragon.ĭragons of large size take -1 damage from weapons other than siege weapons or those wielded by creatures as large or larger than themselves. A dragon has a 4% chance per hit die of having acquired the power to communicate telepathically with any intelligent creature within 10 feet per hit die.
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They gain the normal benefits and penalties for their Intelligence, Wisdom, and Charisma scores.ĭragons speak their own language, plus a number of additional languages of their choosing up to the limit provided by their intelligence. The Intelligence, Wisdom, and Charisma scores of a dragon are typically equal to 10+one half the dragons hit dice (round fractions up). A dragons Dexterity score only applies to reaction modifiers and saving throws versus attacks, they do not gain any other benefits from their Dexterity. The Dexterity score of a dragon is typically 25 for tiny dragons, 21 for small dragons, 19 for medium dragons, 18 for large dragons, 17 for huge dragons, and 16 for gargantuan dragons. They otherwise gain the normal benefits and penalties for their Strength and Constitution scores. A dragon does not gain a hit or damage adjustment for its Strength score, and does not gain a hit point adjustment for its Constitution score. The Strength and Constitution scores of a dragon are typically 10 for tiny dragons, 13 for small dragons, 16 for medium dragons, 19 for large dragons, 22 for huge dragons, and 25 for gargantuan dragons.
